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Program eloquence considered harmful

Explique la règle du silence de UNIX, avec des extraits de The Art of UNIX Programming, de Eric Raymond :

One of Unix's oldest and most persistent design rules is that when a program has nothing interesting or surprising to say, it should shut up. Well-behaved Unix programs do their jobs unobtrusively, with a minimum of fuss and bother. Silence is golden.

This "silence is golden" rule evolved originally because Unix predates video displays. On the slow printing terminals of 1969, each line of unnecessary output was a serious drain on the user's time. That constraint is gone, but excellent reasons for terseness remain.

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